![]() The visuals are reminiscent, for example, and the story (which is absolutely dire) is delivered in some nice cartoon visuals. There’s a token effort to make it feel like an actual sequel to a long-running and adored series, to be fair. In fact, maybe that’s exactly what happened. It feels like a publisher picked up the rights, saw the money that Diablo Immortal was raking in, and got a mobile developer to throw up a game as quickly as possible to get on the bandwagon. The kindest way I can put this is that Torchlight Infinite is not Torchlight. In-action RPGīut that’s genuinely it for positive criticism, so let’s get back on track. The character models in particular are gorgeous, and the animations are solid. We mostly played via iPad Mini (still the best iOS gaming device – shush), and when I wasn’t so obsessed with how little it was like real Torchlight, I did find it pretty fetching. Sure, it’s nothing special, but it remains a nice-looking game – particularly on its home platform. This latest entry in the series (and we use that phrase as loosely as the game itself does) is free-to-play and fully cross-platform on PC and mobile, but it’s the latter platform that it seems targeted to.īut before we shower Infinite with meteors of criticism, we’ll talk about what it gets right: the visuals. If Torchlight 3 was disappointing, Torchlight Infinite is downright offensive. Torchlight was never just a generic Diablo-like action RPG with a dash of colour, but that’s quite possibly the kindest thing you could say about its threequel. Play it as a fan of the series, and you just sort of feel like the developer missed the point. It felt – and looked – nothing like the two that came before it. It’s sad that Torchlight 3 didn’t become the Diablo 3 – a deeply successful and long-running reinvention of the franchise. In fact, it’s still going strong to this day, thanks to the lack of a decent sequel. We also got intriguing new classes, pets, and a nice visual update. It has its detractors, but it was certainly bigger, sending you on an adventure across a gorgeous world, rather than mere dungeons beneath the titular town. ![]() If Torchlight was Diablo, then Torchlight 2 was Diablo 2. Oh, and we absolutely adored having a little pet follow us around, as well as take our loot back to town to sell while we mashed monsters into showers of candy-coloured blood. It also eschewed the oh-so-serious story and dialogue for actual humour. The grimdark fantasy aesthetic was replaced by a wash of colour – and we’re not talking in just visual terms. ![]() It launched during that long gap between Diablo 2 and 3, and managed to simultaneously pay homage to the original, while being the perfect antidote to it. I’m of that certain age group that just missed out on Diablo, and was first introduced to the loot-soaked action RPG genre with the original Torchlight. ![]()
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